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dc.contributor.authorLiapis, Antonios-
dc.contributor.authorYannakakis, Georgios N.-
dc.contributor.authorTogelius, Julian-
dc.date.accessioned2018-04-23T12:23:33Z-
dc.date.available2018-04-23T12:23:33Z-
dc.date.issued2014-06-
dc.identifier.citationLiapis, A., Yannakakis, G., & Togelius, J. (2014). Computational game creativity. 5th International Conference on Computational Creativity (ICCC) 2014, Ljubljana, Slovenia.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/29473-
dc.description.abstractComputational creativity has traditionally relied on well-controlled, single-faceted and established domains such as visual art, narrative and audio. On the other hand, research on autonomous generation methods for game artifacts has not yet considered the creative capacity of those methods. In this paper we position computer games as the ideal application domain for computational creativity for the unique features they offer: being highly interactive, dynamic and content-intensive software applications. Their multifaceted nature is key in our argumentation as the successful orchestration of different art domains (such as visual art, audio and level architecture) with game mechanics design is a grand challenge for the study of computational creativity in this multidisciplinary domain. Computer games not only challenge computational creativity and provide a creative sandbox for advancing the field but they also offer an opportunity for computational creativity methods to be extensively assessed (via a huge population of gamers) through commercial-standard products of high impact and financial value.en_GB
dc.description.sponsorshipThe research was supported, in part, by the FP7 ICT project C2Learn (project no: 318480) and by the FP7 Marie Curie CIG project AutoGameDesign (project no: 630665).en_GB
dc.language.isoenen_GB
dc.publisherICCCen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectComputer games -- Designen_GB
dc.subjectCreative abilityen_GB
dc.subjectHuman-computer interactionen_GB
dc.titleComputational game creativityen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencename5th International Conference on Computational Creativity (ICCC) 2014en_GB
dc.bibliographicCitation.conferenceplaceLjubljana, Slovenia, 10-13/06/2014en_GB
dc.description.reviewedpeer-revieweden_GB
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