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dc.contributor.authorAbela, Ryan-
dc.contributor.authorLiapis, Antonios-
dc.contributor.authorYannakakis, Georgios N.-
dc.date.accessioned2018-04-23T13:51:16Z-
dc.date.available2018-04-23T13:51:16Z-
dc.date.issued2015-
dc.identifier.citationAbela, R., Liapis, A., & Yannakakis, G. N. (2015). A constructive approach for the generation of underwater environments. Sixth FDG Workshop on Procedural Content Generation in Games (PCG 2015), California.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/29486-
dc.description.abstractThis paper introduces Coralize, a library of generators for marine organisms such as corals and sponges. Using constructive algorithms, Coralize can generate stony corals via L-system grammars, soft corals via leaf venation algorithms and sponges via nutrient-based mesh growth. The generative algorithms are parameterizable, allowing a user to adjust the parameters in order to create visually appealing 3D meshes. Such meshes can be used to automatically populate a seabed or reef, in order to create a biologically realistic and aesthetically pleasing underwater environment.en_GB
dc.description.sponsorshipThe research was supported, in part, by the FP7 ICT projects C2Learn (project no: 318480) and ILearnRW (project no: 318803), and by the FP7 Marie Curie CIG project AutoGameDesign (project no: 630665).en_GB
dc.language.isoenen_GB
dc.publisherPCGen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectAlgorithmsen_GB
dc.subjectLevel design (Computer science)en_GB
dc.subjectComputer games -- Designen_GB
dc.titleA constructive approach for the generation of underwater environmentsen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameSixth FDG Workshop on Procedural Content Generation in Games (PCG 2015)en_GB
dc.bibliographicCitation.conferenceplaceCalifornia, USA, 23/06/2015en_GB
dc.description.reviewedpeer-revieweden_GB
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