Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/29594
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Liapis, Antonios | - |
dc.contributor.author | Yannakakis, Georgios N. | - |
dc.contributor.author | Togelius, Julian | - |
dc.date.accessioned | 2018-04-26T09:33:49Z | - |
dc.date.available | 2018-04-26T09:33:49Z | - |
dc.date.issued | 2015 | - |
dc.identifier.citation | Liapis, A., Yannakakis, G. N., & Togelius, J. (2013). Generating map sketches for strategy games. 16th European Conference on the Applications of Evolutionary Computation, Vienna. 264-273. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/29594 | - |
dc.description.abstract | How can a human and an algorithm productively collaborate on generating game content? In this paper, we try to answer this question in the context of generating balanced and interesting low-resolution sketches for game levels. We introduce six important criteria for successful strategy game maps, and present map sketches optimized for one or more of these criteria via a constrained evolutionary algorithm. The sketch-based map representation and the computationally lightweight evaluation methods are geared towards the integration of the evolutionary algorithm within a mixed-initiative tool, allowing for the co-creation of game content by a human and an artificial designer. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Springer, Berlin, Heidelberg | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Games of strategy (Mathematics) | en_GB |
dc.subject | Algorithms | en_GB |
dc.subject | Computer games -- Design | en_GB |
dc.subject | Human-computer interaction | en_GB |
dc.title | Generating map sketches for strategy games | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder | en_GB |
dc.bibliographicCitation.conferencename | 16th European Conference on the Applications of Evolutionary Computation | en_GB |
dc.bibliographicCitation.conferenceplace | Vienna, Austria, 03-05/04/2013 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.1007/978-3-642-37192-9-27 | - |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Generating_map_sketches_for_strategy_games.pdf | 412.11 kB | Adobe PDF | View/Open |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.