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https://www.um.edu.mt/library/oar/handle/123456789/29596| Title: | Limitations of choice-based interactive evolution for game level design |
| Authors: | Liapis, Antonios Yannakakis, Georgios N. Togelius, Julian |
| Keywords: | Human-computer interaction Artificial intelligence Stochastic control theory Computer games -- Design |
| Issue Date: | 2012 |
| Publisher: | Association for the Advancement of Artificial Intelligence |
| Citation: | Liapis, A., Yannakakis, G. N., & Togelius, J. (2012). Limitations of choice-based interactive evolution for game level design. 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Stanford. 213-220. |
| Abstract: | This paper presents a tool geared towards the collaboration of a human and an artificial designer for the creation of game content. The framework combines procedural content generation using stochastic search with user input in the form of an initial goal statement as well as preference of generated results. Feedback from industry experts in a pilot user experiment showcased the limitations of this approach and the protocol chosen for evaluating the authoring tool. The limitations are discussed with respect to the suitability of interactive evolution for creative design and the design of experimental protocols for evaluating authoring tools for games. |
| URI: | https://www.um.edu.mt/library/oar//handle/123456789/29596 |
| ISBN: | 9781577355885 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Limitations_of_choice-based_interactive_evolution_for_game_level_design.pdf | 245.77 kB | Adobe PDF | View/Open |
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