Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29602
Title: A generic approach for obtaining higher entertainment in predator/prey computer games
Authors: Yannakakis, Georgios N.
Hallam, John
Keywords: Computer games -- Design
Human-machine systems
Machine learning
Human-computer interaction
Issue Date: 2005
Publisher: Charles River Media
Citation: Yannakakis, G., & Hallam, J. (2005). A generic approach for obtaining higher entertainment in predator/prey computer games. Journal of Game Development, 1(3), 23-50.
Abstract: This paper constitutes a sequel to our previous work focused on investigating cooperative behaviors, adaptive learning and on-line interaction towards the generation of entertainment in computer games. A human-verified metric of interest (i.e. player entertainment) of predator/prey games and a neuro- evolution on-line learning (i.e. during play) approach are used to serve this purpose. Experiments presented here demonstrate the generality of the proposed approach, in its ability to overcome the difficulties of learning in real-time and generate interesting predator/prey games, over game type, complexity, topology, initial opponent behavior and player type.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29602
ISSN: 15439399
Appears in Collections:Scholarly Works - InsDG

Files in This Item:
File Description SizeFormat 
A_generic_approach_for_obtaining_higher_entertainment_in_predato_prey_computer_games.pdf500.62 kBAdobe PDFView/Open


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.