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https://www.um.edu.mt/library/oar/handle/123456789/29602
Title: | A generic approach for obtaining higher entertainment in predator/prey computer games |
Authors: | Yannakakis, Georgios N. Hallam, John |
Keywords: | Computer games -- Design Human-machine systems Machine learning Human-computer interaction |
Issue Date: | 2005 |
Publisher: | Charles River Media |
Citation: | Yannakakis, G., & Hallam, J. (2005). A generic approach for obtaining higher entertainment in predator/prey computer games. Journal of Game Development, 1(3), 23-50. |
Abstract: | This paper constitutes a sequel to our previous work focused on investigating cooperative behaviors, adaptive learning and on-line interaction towards the generation of entertainment in computer games. A human-verified metric of interest (i.e. player entertainment) of predator/prey games and a neuro- evolution on-line learning (i.e. during play) approach are used to serve this purpose. Experiments presented here demonstrate the generality of the proposed approach, in its ability to overcome the difficulties of learning in real-time and generate interesting predator/prey games, over game type, complexity, topology, initial opponent behavior and player type. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/29602 |
ISSN: | 15439399 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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A_generic_approach_for_obtaining_higher_entertainment_in_predato_prey_computer_games.pdf | 500.62 kB | Adobe PDF | View/Open |
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