Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/29709
Title: | Space maze : experience-driven game camera control |
Authors: | Knight, Yana Martinez, Hector P. Yannakakis, Georgios N. |
Keywords: | Computer games -- Design Virtual reality Computer games -- Physiological aspects |
Issue Date: | 2013-05 |
Publisher: | Foundations of Digital Games |
Citation: | Knight, Y., Martinez, H. P., & Yannakakis, G. N. (2013). Space maze: experience-driven game camera control. Eighth International Conference on the Foundations of Digital Games, Chania. 427-428. |
Abstract: | Virtual camera control is a key factor in game experience be- cause the camera dictates how players see the game world. As the complexity and unpredictability of games increases, automatic camera control becomes a fundamental require- ment. In this paper, we present a game technology demon- strator that showcases automatic camera control capable of creating dissimilar experiences within a 3D prey/predator game. An adaptation algorithm informed by predictors of subjective experiences adjusts the behavior of the camera to influence the experience of the player throughout the game. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/29709 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Space_maze_experience-driven_game_camera_control_2013.pdf | 253.76 kB | Adobe PDF | View/Open |
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