Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29710
Full metadata record
DC FieldValueLanguage
dc.date.accessioned2018-05-03T07:53:20Z-
dc.date.available2018-05-03T07:53:20Z-
dc.date.issued2005-
dc.identifier.citationYannakakis, G.N. (2005). Review of the book: AI game development : synthetic creatures with learning and reactive behaviors, by A.J. Champandard, ACM Computers in Entertainment, 3(1), 8.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/29710-
dc.description.abstractThis book is the first attempt to bridge the current gap between artificial intelligence (AI) research in academia and computer-game development in industry. The book bridges the gap successfully. The author uses FEAR (Flexible Embodied Animat ’Rchitecture), which is an open-source project integrated with a commercial first-person shooter (FPS) game, to analyze, implement, test, and evaluate various AI approaches to various behavioral tasks for nonplayer characters (NPCs). The tasks start with low-level obstacle-avoidance and progress to high-level character emotions; each task with its own part in the book.]en_GB
dc.language.isoenen_GB
dc.publisherACMen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectComputer gamesen_GB
dc.subjectArtificial intelligenceen_GB
dc.titleAI game development : synthetic creatures with learning and reactive behaviors [Book Review]en_GB
dc.typereviewen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedN/Aen_GB
dc.identifier.doi10.1145/1057270.1057289-
dc.contributor.creatorYannakakis, Georgios N.-
Appears in Collections:Scholarly Works - InsDG

Files in This Item:
File Description SizeFormat 
AI_game_development_synthetic_creatures_with_learning_and_reactive_behaviors_2005.pdf171.42 kBAdobe PDFView/Open


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.