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DC Field | Value | Language |
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dc.contributor.author | Liapis, Antonios | - |
dc.contributor.author | Martinez, Hector P. | - |
dc.contributor.author | Togelius, Julian | - |
dc.contributor.author | Yannakakis, Georgios N. | - |
dc.date.accessioned | 2018-05-03T07:59:37Z | - |
dc.date.available | 2018-05-03T07:59:37Z | - |
dc.date.issued | 2013-08 | - |
dc.identifier.citation | Liapis, A., Martinez, H. P., Togelius, J., & Yannakakis, G. N. (2013). Adaptive game level creation through rank-based interactive evolution. IEEE Conference on Computational Intelligence and Games (CIG), 2013, Niagara Falls. 1-8. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/29713 | - |
dc.description.abstract | This paper introduces Rank-based Interactive Evolution (RIE) which is an alternative to interactive evolution driven by computational models of user preferences to generate personalized content. In RIE, the computational models are adapted to the preferences of users which, in turn, are used as fitness functions for the optimization of the generated content. The preference models are built via ranking-based preference learning, while the content is generated via evolutionary search. The proposed method is evaluated on the creation of strategy game maps, and its performance is tested using artificial agents. Results suggest that RIE is both faster and more robust than standard interactive evolution and outperforms other state-of-the-art interactive evolution approaches. | en_GB |
dc.description.sponsorship | The research is supported, in part, by the FP7 ICT project SIREN (project no: 258453) and by the FP7 ICT project C2Learn (project no: 318480). | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Evolutionary computation | en_GB |
dc.subject | Computer games -- Design | en_GB |
dc.subject | Human-computer interaction | en_GB |
dc.subject | User-centered system design | en_GB |
dc.title | Adaptive game level creation through rank-based interactive evolution | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | IEEE Conference on Computational Intelligence and Games (CIG), 2013 | en_GB |
dc.bibliographicCitation.conferenceplace | Niagara Falls, ON, Canada, 11-13/08/2013 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.1109/CIG.2013.6633651 | - |
Appears in Collections: | Scholarly Works - InsDG |
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Adaptive_game_level_creation_through_rank-based_interactive_evolution_2013.pdf | 372.26 kB | Adobe PDF | View/Open |
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