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dc.contributor.authorLiapis, Antonios-
dc.contributor.authorMartinez, Hector P.-
dc.contributor.authorTogelius, Julian-
dc.contributor.authorYannakakis, Georgios N.-
dc.date.accessioned2018-05-03T07:59:37Z-
dc.date.available2018-05-03T07:59:37Z-
dc.date.issued2013-08-
dc.identifier.citationLiapis, A., Martinez, H. P., Togelius, J., & Yannakakis, G. N. (2013). Adaptive game level creation through rank-based interactive evolution. IEEE Conference on Computational Intelligence and Games (CIG), 2013, Niagara Falls. 1-8.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/29713-
dc.description.abstractThis paper introduces Rank-based Interactive Evolution (RIE) which is an alternative to interactive evolution driven by computational models of user preferences to generate personalized content. In RIE, the computational models are adapted to the preferences of users which, in turn, are used as fitness functions for the optimization of the generated content. The preference models are built via ranking-based preference learning, while the content is generated via evolutionary search. The proposed method is evaluated on the creation of strategy game maps, and its performance is tested using artificial agents. Results suggest that RIE is both faster and more robust than standard interactive evolution and outperforms other state-of-the-art interactive evolution approaches.en_GB
dc.description.sponsorshipThe research is supported, in part, by the FP7 ICT project SIREN (project no: 258453) and by the FP7 ICT project C2Learn (project no: 318480).en_GB
dc.language.isoenen_GB
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectEvolutionary computationen_GB
dc.subjectComputer games -- Designen_GB
dc.subjectHuman-computer interactionen_GB
dc.subjectUser-centered system designen_GB
dc.titleAdaptive game level creation through rank-based interactive evolutionen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameIEEE Conference on Computational Intelligence and Games (CIG), 2013en_GB
dc.bibliographicCitation.conferenceplaceNiagara Falls, ON, Canada, 11-13/08/2013en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1109/CIG.2013.6633651-
Appears in Collections:Scholarly Works - InsDG

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