Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/29716
Title: | Psychophysiology in games |
Authors: | Yannakakis, Georgios N. Martinez, Hector P. Garbarino, Maurizio |
Keywords: | Computer games -- Psychophysiology Computer games -- Design Psychophysiology -- Detectors Galvanic skin response |
Issue Date: | 2016 |
Publisher: | Springer, Cham |
Citation: | Yannakakis, G. N., Martinez, H. P., & Garbarino, M. (2016). Psychophysiology in games. In K. Karpouzis & G. Yannakakis (Eds.), Emotion in games (pp. 119-137). Springer, Cham. |
Abstract: | Psychophysiology is the study of the relationship between psychology and its physiological manifestations. That relationship is of particular importance for both game design and ultimately gameplaying. Players’ psychophysiology offers a gateway towards a better understanding of playing behavior and experience. That knowledge can, in turn, be beneficial for the player as it allows designers to make better games for them; either explicitly by altering the game during play or implicitly during the game design process. This chapter argues for the importance of physiology for the investigation of player affect in games, reviews the current state of the art in sensor technology and outlines the key phases for the application of psychophysiology in games. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/29716 |
ISBN: | 9783319413143 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Psychophysiology_in_games_2016.pdf | 661.58 kB | Adobe PDF | View/Open |
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