Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29716
Title: Psychophysiology in games
Authors: Yannakakis, Georgios N.
Martinez, Hector P.
Garbarino, Maurizio
Keywords: Computer games -- Psychophysiology
Computer games -- Design
Psychophysiology -- Detectors
Galvanic skin response
Issue Date: 2016
Publisher: Springer, Cham
Citation: Yannakakis, G. N., Martinez, H. P., & Garbarino, M. (2016). Psychophysiology in games. In K. Karpouzis & G. Yannakakis (Eds.), Emotion in games (pp. 119-137). Springer, Cham.
Abstract: Psychophysiology is the study of the relationship between psychology and its physiological manifestations. That relationship is of particular importance for both game design and ultimately gameplaying. Players’ psychophysiology offers a gateway towards a better understanding of playing behavior and experience. That knowledge can, in turn, be beneficial for the player as it allows designers to make better games for them; either explicitly by altering the game during play or implicitly during the game design process. This chapter argues for the importance of physiology for the investigation of player affect in games, reviews the current state of the art in sensor technology and outlines the key phases for the application of psychophysiology in games.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29716
ISBN: 9783319413143
Appears in Collections:Scholarly Works - InsDG

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