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dc.contributor.authorCamilleri, Elizabeth
dc.contributor.authorYannakakis, Georgios N.
dc.contributor.authorDingli, Alexiei
dc.date.accessioned2018-05-03T08:35:38Z
dc.date.available2018-05-03T08:35:38Z
dc.date.issued2016-09
dc.identifier.citationCamilleri, E., Yannakakis, G. N., & Dingli, A. (2016). Platformer level design for player believability. IEEE Conference on Computational Intelligence and Games (CIG), 2016, Santorini.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/29720
dc.description.abstractPlayer believability is often defined as the ability of a game playing character to convince an observer that it is being controlled by a human. The agent's behavior is often assumed to be the main contributor to the character's believability. In this paper we reframe this core assumption and instead focus on the impact of the game environment and aspects of game design (such as level design) on the believability of the game character. To investigate the relationship between game content and believability we crowdsource rank-based annotations from subjects that view playthrough videos of various AI and human controlled agents in platformer levels of dissimilar characteristics. For this initial study we use a variant of the well-known Super Mario Bros game. We build support vector machine models of reported believability based on gameplay and level features which are extracted from the videos. The highest performing model predicts perceived player believability of a character with an accuracy of 73.31%, on average, and implies a direct relationship between level features and player believability.en_GB
dc.description.sponsorshipWe would like to thank all participants of the crowdsourcing experiment. This work has been supported in part by the FP7 Marie Curie CIG project AutoGameDesign (630665).en_GB
dc.language.isoenen_GB
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectLevel design (Computer science)en_GB
dc.subjectComputer games -- Designen_GB
dc.subjectSuper Mario Bros. (Game)en_GB
dc.subjectVideo game charactersen_GB
dc.titlePlatformer level design for player believabilityen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameIEEE Conference on Computational Intelligence and Games (CIG), 2016en_GB
dc.bibliographicCitation.conferenceplaceSantorini, Greece, 20-23/09/2016en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1109/CIG.2016.7860404
Appears in Collections:Scholarly Works - InsDG

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