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DC Field | Value | Language |
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dc.contributor.author | Giannatos, Spyridon | - |
dc.contributor.author | Cheong, Yun-Gyung | - |
dc.contributor.author | Nelson, Mark J. | - |
dc.contributor.author | Yannakakis, Georgios N. | - |
dc.date.accessioned | 2018-05-03T08:52:03Z | - |
dc.date.available | 2018-05-03T08:52:03Z | - |
dc.date.issued | 2012-10 | - |
dc.identifier.citation | Giannatos, S., Cheong, Y. G., Nelson, M. J., & Yannakakis, G. N. (2012). Generating narrative action schemas for suspense. AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE, Stanford, CA, USA. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/29723 | - |
dc.description.abstract | A bottleneck in interactive storytelling is the authorial burden of writing narrative units, and connecting them to the interactive narrative structure. To address this problem, we present a hybrid approach that combines AI planning and evolutionary optimization in order to generated new plan operators representing possible story actions, within the framework of a planningbased interactive narrative system. We focus our work on inventing plan operators that are useful for contributing to suspenseful interactive stories, using suspense metrics that have been proposed in the literature.We devise an encoding scheme for converting a plan operator into a genetic-algorithm chromosome and vice versa, respecting constraints that are needed for an operator to be well-formed. We discuss the performance of the system, and several examples from preliminary experiments carried out to evaluate the evolved operators. | en_GB |
dc.description.sponsorship | This work has been supported in part by the EU FP7 ICT project SIREN (project no: 258453). We thank Arnav Jhala at UC Santa Cruz, and Antonios Liapis and Julian Togelius at IT University of Copenhagen for the discussion. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Association for the Advancement of Artificial Intelligence | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Digital storytelling | en_GB |
dc.subject | Artificial intelligence | en_GB |
dc.subject | Human-computer interaction | en_GB |
dc.title | Generating narrative action schemas for suspense | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2012) | en_GB |
dc.bibliographicCitation.conferenceplace | Stanford, CA, USA, 08-09/10/2012 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Generating_narrative_action_schemas_for_suspense_2012.pdf | 568.29 kB | Adobe PDF | View/Open |
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