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dc.contributor.authorGiannatos, Spyridon-
dc.contributor.authorCheong, Yun-Gyung-
dc.contributor.authorNelson, Mark J.-
dc.contributor.authorYannakakis, Georgios N.-
dc.date.accessioned2018-05-03T08:52:03Z-
dc.date.available2018-05-03T08:52:03Z-
dc.date.issued2012-10-
dc.identifier.citationGiannatos, S., Cheong, Y. G., Nelson, M. J., & Yannakakis, G. N. (2012). Generating narrative action schemas for suspense. AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE, Stanford, CA, USA.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/29723-
dc.description.abstractA bottleneck in interactive storytelling is the authorial burden of writing narrative units, and connecting them to the interactive narrative structure. To address this problem, we present a hybrid approach that combines AI planning and evolutionary optimization in order to generated new plan operators representing possible story actions, within the framework of a planningbased interactive narrative system. We focus our work on inventing plan operators that are useful for contributing to suspenseful interactive stories, using suspense metrics that have been proposed in the literature.We devise an encoding scheme for converting a plan operator into a genetic-algorithm chromosome and vice versa, respecting constraints that are needed for an operator to be well-formed. We discuss the performance of the system, and several examples from preliminary experiments carried out to evaluate the evolved operators.en_GB
dc.description.sponsorshipThis work has been supported in part by the EU FP7 ICT project SIREN (project no: 258453). We thank Arnav Jhala at UC Santa Cruz, and Antonios Liapis and Julian Togelius at IT University of Copenhagen for the discussion.en_GB
dc.language.isoenen_GB
dc.publisherAssociation for the Advancement of Artificial Intelligenceen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectDigital storytellingen_GB
dc.subjectArtificial intelligenceen_GB
dc.subjectHuman-computer interactionen_GB
dc.titleGenerating narrative action schemas for suspenseen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencename8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2012)en_GB
dc.bibliographicCitation.conferenceplaceStanford, CA, USA, 08-09/10/2012en_GB
dc.description.reviewedpeer-revieweden_GB
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