Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29725
Title: Player modeling
Authors: Yannakakis, Georgios N.
Spronck, Pieter
Loiacono, Daniele
Andre, Elisabeth
Keywords: Human-computer interaction
Computer games
Computational intelligence
Issue Date: 2013
Publisher: Dagstuhl Publishing
Citation: Yannakakis, G. N., Spronck, P., Loiacono, D., & Andre, E. (2013). Player modeling. In S. M. Lucas, M. Mateas, M. Preuss, P. Spronck, & J. Togelius (Eds.), Artificial and computational intelligence in games, DFU, 6 (pp.45-59). Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik.
Abstract: Player modeling is the study of computational models of players in games. This includes the detection, modeling, prediction and expression of human player characteristics which are manifested through cognitive, affective and behavioral patterns. This chapter introduces a holistic view of player modeling and provides a high level taxonomy and discussion of the key components of a player’s model. The discussion focuses on a taxonomy of approaches for constructing a player model, the available types of data for the model’s input and a proposed classification for the model’s output. The chapter provides also a brief overview of some promising applications and a discussion of the key challenges player modeling is currently facing which are linked to the input, the output and the computational model.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29725
ISBN: 9783939897620
Appears in Collections:Scholarly Works - InsDG

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