Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29734
Title: Investigating collaborative creativity via machine-mediated game blending
Authors: Lopes, Phil
Yannakakis, Georgios N.
Keywords: Level design (Computer science)
Computer games -- Design
Crowdsourcing
Issue Date: 2014-10
Publisher: AIIDE
Citation: Lopes, P., & Yannakakis, G. N. (2014). Investigating collaborative creativity via machine-mediated game blending. Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE, Raleigh, NC USA.
Abstract: Can the creativity of humans be enhanced through mutual cooperation, or is it a detriment to their own individual creativity? Although most artists are known for their artistic individuality, some of the best creative works were achieved through mutual collaborative efforts. This paper proposes the study of a game blending system capable of combining user- And machine-generated content from multiple users and creativity facets (e.g., audio, visuals, narrative) for the creation of complete games. Supported by mixed-initiative design tools and human computation (crowdsourcing), users create facet- specific content, while getting stimulated by other creations on different facets by other users. Our research will investigate the ability for machine input into the collaborative process to yield games of higher novelty and quality for players.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29734
Appears in Collections:Scholarly Works - InsDG

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