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DC Field | Value | Language |
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dc.contributor.author | Lopes, Phil | - |
dc.contributor.author | Liapis, Antonios | - |
dc.contributor.author | Yannakakis, Georgios N. | - |
dc.date.accessioned | 2018-05-09T06:38:22Z | - |
dc.date.available | 2018-05-09T06:38:22Z | - |
dc.date.issued | 2014-08 | - |
dc.identifier.citation | Lopes, P., Liapis, A., & Yannakakis, G. N. (2014). The C2create authoring tool: fostering creativity via game asset creation. IEEE Conference on Computational Intelligence and Games (CIG), Dortmund. 1-2. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/29877 | - |
dc.description.abstract | In this paper we introduce the Crayon Co-Create (C2Create) drawing tool as a mixed-initiative design approach for fostering the creativity of young learners. C2Create follows the principles of mixed-initiative iterative design utilizing variants of novelty search for generating abstract drawings that act as a visual disruptor during the creation process. The authoring tool finds a multitude of uses both as a standalone gameful activity and, most importantly, offering abstract visual assets that can form parts of game components across various types of games that can either be shared in a social environment or played. | en_GB |
dc.description.sponsorship | The research is supported, in part, by the FP7 ICT project C2Learn (project no: 318480) and the FP7 Marie Curie CIG project AutoGameDesign (project no: 630665). | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | User interfaces (Computer systems) | en_GB |
dc.subject | Creative ability | en_GB |
dc.subject | Human-computer interaction | en_GB |
dc.title | The C2create authoring tool : fostering creativity via game asset creation | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | IEEE Conference on Computational Intelligence and Games (CIG), 2014 | en_GB |
dc.bibliographicCitation.conferenceplace | Dortmund, Germany, 26-29/08/2014 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.1109/CIG.2014.6932916 | - |
Appears in Collections: | Scholarly Works - InsDG |
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File | Description | Size | Format | |
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The_C2create_authoring_tool_fostering_creativity_via_game_asset_creation_2014.pdf | 394.15 kB | Adobe PDF | View/Open |
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