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Title: | Towards player’s affective and behavioral visual cues as drives to game adaptation |
Authors: | Asteriadis, Stylianos Shaker, Noor Karpouzis, Kostas Yannakakis, Georgios N. |
Keywords: | Computer games -- Emotions Computer games -- Case studies Super Mario Bros. (Game) |
Issue Date: | 2012-05 |
Publisher: | LREC |
Citation: | Asteriadis, S., Shaker, N., Karpouzis, K., & Yannakakis, G. N. (2012). Towards player’s affective and behavioral visual cues as drives to game adaptation. LREC Workshop on Multimodal Corpora for Machine Learning, Istanbul. 6-9. |
Abstract: | Recent advances in emotion and affect recognition can play a crucial role in game technology. Moving from the typical game controls to controls generated from free gestures is already in the market. Higher level controls, however, can also be motivated by player’s affective and cognitive behavior itself, during gameplay. In this paper, we explore player’s behavior, as captured by computer vision techniques, and player’s details regarding his own experience and profile. The objective of the current research is game adaptation aiming at maximizing player enjoyment. To this aim, the ability to infer player engagement and frustration, along with the degree of challenge imposed by the game is explored. The estimated levels of the induced metrics can feed an engine’s artificial intelligence, allowing for game adaptation. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/29886 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Towards_player_s_affective_and_behavioral_visual_cues_as_drives_to _game_adaptation_2012.pdf | 268.99 kB | Adobe PDF | View/Open |
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