Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/29887
Title: | The iLearnRW game : support for students with dyslexia in class and at home |
Authors: | Cuschieri, Thomas Khaled, Rilla Farrugia, Vincent E. Martinez, Hector P. Yannakakis, Georgios N. |
Keywords: | Computer games -- Design Dyslexia |
Issue Date: | 2014-09 |
Publisher: | Institute of Electrical and Electronics Engineers Inc. |
Citation: | Cuschieri, T., Khaled, R., Farrugia, V. E., Martinez, H. P., & Yannakakis, G. N. (2014). The iLearnRW game : support for students with dyslexia in class and at home. Sixth International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), Valletta. 1-2. |
Abstract: | Dyslexia includes a large variety of literacy-related difficulties which demands, in most cases, a personalised intervention. However, as dyslexia affects a large fraction of the population, schools cannot provide individual care for each student. The iLearnRW game provides a tool for students to work on their literacy skills following a personalised teaching programme. The design of the game and adaptation mechanisms integrated with it are aimed at maintaining student engagement for the duration of an open-ended number of playing sessions, while using a limited quantity of assets and literacy content. By focusing on maintenance of engagement, we hope to improve learning outcomes and motivate students to also play the game outside of school. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/29887 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
The_iLearnRW_game_support_for_students_with_dyslexia_in_class_and_at_home_2012.pdf | 183.82 kB | Adobe PDF | View/Open |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.