Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/37300
Full metadata record
DC FieldValueLanguage
dc.date.accessioned2018-12-11T16:12:51Z-
dc.date.available2018-12-11T16:12:51Z-
dc.date.issued2018-
dc.identifier.citationAzzopardi, K. (2018). Exploring methods of narrative and its role in adventure games (Bachelor's dissertation).en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/37300-
dc.descriptionB.FINE ARTS DIG.ARTSen_GB
dc.description.abstractThe art of visual storytelling has been present ever since the absence of human culture. From primitive cave paintings to the digital age, individuals relied on the use of imagery to tell a message or express a story. Having everlasting portrails throughout the years, hero-oriented stories are still a relevant niche in modern culture. This research analyses the properties of linear and non-linear storytelling, the media and techniques required to apply these structures and the concept of making meaningful choices. The preliminary stage of the project development merges the elements of branching narratives with philosophical ideology proposed by Existentialists and theories. Creating an interactive visual novel provided a balanced relationship between text and imagery to support the context of the narrative. The main interests of the project were the visual presentation and documentation of the story. This hero centred adventure narrative inspired from Campbell’s The Hero’s Journey, formed the script for this dissertation as the story line follows a similar outline of events. The visual novel was created using a relatively new asset in Unity 3D called Fungus. The final product is presented as a demo, operated by simple mechanics. A combination of raw traditional media with digital were utilized to make the illustrations for the game. To eliminate static flat imagery, 2.5D animation is used to obtain the illusion of three-dimensional depth. The methodology granted different insights and approaches on how to improve the final quality of the work.en_GB
dc.language.isoenen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectStorytellingen_GB
dc.subjectComputer gamesen_GB
dc.titleExploring methods of narrative and its role in adventure gamesen_GB
dc.typebachelorThesisen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.publisher.institutionUniversity of Maltaen_GB
dc.publisher.departmentFaculty of Media and Knowledge Sciences. Department of Digital Artsen_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorAzzopardi, Katya-
Appears in Collections:Dissertations - FacMKS - 2018
Dissertations - FacMKSDA - 2018

Files in This Item:
File Description SizeFormat 
18BFADA003.pdf
  Restricted Access
15.23 MBAdobe PDFView/Open Request a copy


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.