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dc.date.accessioned2018-12-17T11:08:50Z-
dc.date.available2018-12-17T11:08:50Z-
dc.date.issued2018-
dc.identifier.citationGalea, M. (2018). Soft(ware) sculpture: spatial and temporal interventions in audio-visual media (Doctoral dissertation).en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/37485-
dc.descriptionPH.D.DIGITAL ARTSen_GB
dc.description.abstract‘Soft(ware) Sculpture’ is a re-articulation of the notion of sculpture developed in this thesis to reflect sculpture’s new relationship with software and the consequent emergence of new forms of sculptural practice and sculptural artefacts, which through digital technology are able to sense their environment and become reactive to it. ‘Soft(ware) Sculpture’ is therefore composed of a multitude of fluid relationships in constant motion across time, dimensions and realities. The notion of ‘Soft(ware) Sculpture’ was developed by the author from a re-articulation of expanded arts practices that emerged in the 1960s and 1970s. Contextualised through research that was conducted in sculptural and media arts histories across multiple artistic disciplines, these practices were re-evaluated and extended upon through the application of current digital technologies overlaid on the author’s existing sculptural practice, thus connecting material, time and space in order to explore possibilities previously beyond the remit of sculpture. Conceptual, historical and technological precedents were identified and utilised as foundations for the development of the frameworks that lead the software sculpture fusion. This study re-examines the relationships and the roles of sculpture with and within a constantly changing, technologically oriented society through the emergence of software as a mono-medium, more precisely, as a medium that has grown to encompass most of the technology that preceded it. The practical body of work that accompanies this thesis advocates the fusion of the conventional sculptural ‘object’ and the digital medium to create both a ‘sculptural ecology’ and a ‘sculptural situation’, read within this study as macro and micro-states of a new breed of sculptural artefacts that are fluid in both appearance and behaviour and that in themselves are also capable of creating artistic artefacts.en_GB
dc.language.isoenen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectComputer graphics -- Computer programsen_GB
dc.subjectComputer art -- Computer programsen_GB
dc.subjectSculptureen_GB
dc.titleSoft(ware) sculpture : spatial and temporal interventions in audio-visual mediaen_GB
dc.typedoctoralThesisen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.publisher.institutionUniversity of Maltaen_GB
dc.publisher.departmentFaculty of Media and Knowledge Sciences. Department of Digital Artsen_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorGalea, Matthew-
Appears in Collections:Dissertations - FacMKS - 2018
Dissertations - FacMKSDA - 2018

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