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Title: | Can gamification help solve the University of Malta student car parking problem? : a local study |
Authors: | Xuereb, David |
Keywords: | Gamification -- Malta Motivation (Psychology) -- Malta University students -- Malta -- Attitudes Automobile parking -- Malta Campus parking -- Malta |
Issue Date: | 2018 |
Citation: | Xuereb, D. (2018). Can gamification help solve the University of Malta student car parking problem? : a local study (Master's dissertation). |
Abstract: | PURPOSE: Finding a plausible solution for solving the University of Malta student car park space deficiency, using gamification elements. DESIGN: A 7 week longitudinal experimental research, comparing the choice of transportation, behaviour, and motivation levels of two separate sample groups. FINDINGS: A shift in choice of transport was achieved in one of the groups, thanks to the introduction of gamification elements. CONCLUSIONS: Gamification in this context was capable of motivating University of Malta students to make use of alternative means of transportation other than their private vehicles, and as a result lessen the burden of the lack of student car park space. VALUE: The findings of this study can be used as a framework to be applied on a larger scale when it comes to choice of transportation. Moreover, this study is another evident example of the success of gamification in bringing about a change in human behaviour through the use of extrinsic and intrinsic motivators. |
Description: | M.SC.STRATEGIC MANGT.&MARKETING |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/39264 |
Appears in Collections: | Dissertations - FacEma - 2018 Dissertations - FacEMAMar - 2018 |
Files in This Item:
File | Description | Size | Format | |
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18MSMM045.pdf Restricted Access | 3.01 MB | Adobe PDF | View/Open Request a copy |
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