Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/46936
Title: A connectivist approach to smart city learning : Valletta city case-study
Authors: Bonanno, Philip
Pierdicca, Roberto
Álvarez Franco, Fernando J.
Bahilo Martinez, Alfonso
Marcheggiani, Ernesto
Malinverni, Eva Savina
Keywords: Smart cities
Interactive computer systems
Cities and towns -- Technological innovations
Augmented reality -- Case studies -- Malta -- Valletta
Mobile apps -- Case studies -- Malta -- Valletta
Mobile apps -- Case studies -- Malta -- Floriana
Glocalization
Mobile communication systems in education
Issue Date: 2017
Publisher: Edições Universitárias Lusófonas
Citation: Bonanno, P., Pierdicca, R., Alvarez Franco, F. J., Bahilo Martinez, A., Marcheggiani, E., & Malinverni, E. S. (2017). A connectivist approach to smart city learning: Valletta city case-study. In A. Zammit, & T. Kenna (Eds.), Enhancing Places Through Technology (pp. 69-81). Lisbon: Edições Universitárias Lusófonas.
Abstract: A connectivist approach will be adopted to design and evaluate learning in technology-enhanced open spaces in Valletta city. Learning is considered as a process of creating connections between learner’s inner cognitive and affective systems with the external physical and social worlds. These interactions are organised within a model comprising dimensions and levels of interactions. The experience for a learner in a technology-enhanced historical place will be designed considering interactions with the content domain (history, botany, art), the technological dimension (interaction between handheld devices and the available signals such as 3/4G, Wifi or GNSS) and the social dimension comprising interactions with fellow learners /citizens and domain experts. The levels of interactions are related to learner’s experience within the subject domain, with technology and one’s status or role in learning community or community of practice. Thus learning experiences have to be designed considering acquisition level for novice learners, participatory learning for more experience learners and contributory learning for highly competent learners. This connectivist model will be applied to identified places of historical or educational interest in Valletta city to design different modes of learning mediated through interactive technologies. The concept of Personal Learning Environments in Smart cities [1] will be used to provide technology-enhanced experiences in Playful learning, Seamless learning, Geo-learning, Citizen enquiry and Crowd learning. A number of these technology-enhanced learning experiences, developed in collaboration with CYBERPARKS ACTION’s WG1, will be contextualized in Valletta city. University of Malta will provide the domain content and resources, together with the pedagogical strategy for each learning experience. Researchers from WG1 will design and develop the technological model and infrastructure, mainly the Android-based Way-Cyberparks App that will integrate GNSS-based learning, Augmented Reality, Navigation tracing and other functionalities used for specific tasks and type of data collection. An interactions-based methodology will be used to evaluate learning along the identified dimensions.
URI: https://www.um.edu.mt/library/oar/handle/123456789/46936
ISBN: 9789897570551
Appears in Collections:Enhancing Places Through Technology

Files in This Item:
File Description SizeFormat 
A_connectivist_approach_to_smart_city_learning_Valletta_city_case-study_2017.pdf187.37 kBAdobe PDFView/Open


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.