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DC Field | Value | Language |
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dc.contributor.author | Artopoulos, Georgios | - |
dc.date.accessioned | 2019-10-02T13:26:17Z | - |
dc.date.available | 2019-10-02T13:26:17Z | - |
dc.date.issued | 2017 | - |
dc.identifier.citation | Artopoulos, G. (2017). Simulating bodily movement as an agent for the reactivation of forgotten open air spaces in the city. In A. Zammit, & T. Kenna (Eds.), Enhancing Places Through Technology (pp. 83-97). Lisbon: Edições Universitárias Lusófonas. | en_GB |
dc.identifier.isbn | 9789897570551 | - |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/46955 | - |
dc.description.abstract | This paper presents experimental work that uses immersive technologies for engaging users and local communities in the design process of architectural interventions on historic, fragmented environments in an effort to re-activate the place under study. In addition to the use of cutting-edge methods of capturing and analysing on-site information, this research framework, implemented in the on-going study of Paphos Gate area of historic Nicosia which lies on the infamous Green Line that still divides the city, explores the potential of narrative-led visualization to enable personal interpretations of space and its history. This virtual environment hosts reconstructions of the Paphos Gate neighbourhood which were produced based on archival material and via 3D data acquisition (LiDAR, UAV and terrain Structure-from-Motion techniques), in order to explore the associations between the transformation of the monument through the years – from its construction to present day – and the bodily experience of the visitors sojourning in its surrounding part of the city. The vision of this research is to develop a digital platform which through immersion, cinematic language and storytelling will enable the evaluation of alternative scenarios and design interventions in the context of the management plan of forgotten open air spaces that used to be popular within their urban fabric. | en_GB |
dc.description.sponsorship | Funded by the Horizon 2020 Framework Programme of the European Union. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Edições Universitárias Lusófonas | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Smart cities | en_GB |
dc.subject | Shared virtual environments -- Case studies | en_GB |
dc.subject | Interactive computer systems | en_GB |
dc.subject | Historic sites -- Technological innovations | en_GB |
dc.subject | Augmented reality -- Case studies -- Cyprus -- Nicosia | en_GB |
dc.subject | Mobile apps -- Case studies -- Cyprus -- Nicosia | en_GB |
dc.subject | Mobile communication systems in education | en_GB |
dc.subject | Public spaces -- Social aspects | en_GB |
dc.title | Simulating bodily movement as an agent for the reactivation of forgotten open air spaces in the city | en_GB |
dc.type | bookPart | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Enhancing Places Through Technology |
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Simulating_bodily_movement_as_an_agent_for_the_reactivation_of_forgotten_open_air_spaces_in _the_city_2017.pdf | 364.84 kB | Adobe PDF | View/Open |
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