Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/46955
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dc.contributor.authorArtopoulos, Georgios-
dc.date.accessioned2019-10-02T13:26:17Z-
dc.date.available2019-10-02T13:26:17Z-
dc.date.issued2017-
dc.identifier.citationArtopoulos, G. (2017). Simulating bodily movement as an agent for the reactivation of forgotten open air spaces in the city. In A. Zammit, & T. Kenna (Eds.), Enhancing Places Through Technology (pp. 83-97). Lisbon: Edições Universitárias Lusófonas.en_GB
dc.identifier.isbn9789897570551-
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/46955-
dc.description.abstractThis paper presents experimental work that uses immersive technologies for engaging users and local communities in the design process of architectural interventions on historic, fragmented environments in an effort to re-activate the place under study. In addition to the use of cutting-edge methods of capturing and analysing on-site information, this research framework, implemented in the on-going study of Paphos Gate area of historic Nicosia which lies on the infamous Green Line that still divides the city, explores the potential of narrative-led visualization to enable personal interpretations of space and its history. This virtual environment hosts reconstructions of the Paphos Gate neighbourhood which were produced based on archival material and via 3D data acquisition (LiDAR, UAV and terrain Structure-from-Motion techniques), in order to explore the associations between the transformation of the monument through the years – from its construction to present day – and the bodily experience of the visitors sojourning in its surrounding part of the city. The vision of this research is to develop a digital platform which through immersion, cinematic language and storytelling will enable the evaluation of alternative scenarios and design interventions in the context of the management plan of forgotten open air spaces that used to be popular within their urban fabric.en_GB
dc.description.sponsorshipFunded by the Horizon 2020 Framework Programme of the European Union.en_GB
dc.language.isoenen_GB
dc.publisherEdições Universitárias Lusófonasen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectSmart citiesen_GB
dc.subjectShared virtual environments -- Case studiesen_GB
dc.subjectInteractive computer systemsen_GB
dc.subjectHistoric sites -- Technological innovationsen_GB
dc.subjectAugmented reality -- Case studies -- Cyprus -- Nicosiaen_GB
dc.subjectMobile apps -- Case studies -- Cyprus -- Nicosiaen_GB
dc.subjectMobile communication systems in educationen_GB
dc.subjectPublic spaces -- Social aspectsen_GB
dc.titleSimulating bodily movement as an agent for the reactivation of forgotten open air spaces in the cityen_GB
dc.typebookParten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
Appears in Collections:Enhancing Places Through Technology



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