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DC Field | Value | Language |
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dc.contributor.author | Kontiza, Kalliopi | - |
dc.contributor.author | Liapis, Antonios | - |
dc.contributor.author | Padfield, Joseph | - |
dc.date.accessioned | 2019-10-14T12:34:51Z | - |
dc.date.available | 2019-10-14T12:34:51Z | - |
dc.date.issued | 2018 | - |
dc.identifier.citation | Kontiza, K., Liapis, A., & Padfield, J. (2018). Capturing the virtual movement of paintings : a game and a tool. Proceedings of the Digital Heritage Conference, San Francisco. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/47340 | - |
dc.description.abstract | This paper presents a virtual gallery creation game that has been designed for the National Gallery of London, as part of the CrossCult project, with a multi-purpose goal. For visitors, the game allows users to virtually move paintings around, reflecting on their visit through gamification, while creating and curating their own virtual galleries. For National Gallery staff, the application allows them to simply visualise planned exhibitions and to accurately record the positions of paintings when they are moved or re-positioned. This paper describes the game’s underlying structure, designed to serve both as an expert tool and as a game, and discusses the results obtained from initial experiments with end-users. Some preliminary conclusions can be drawn regarding the extent to which the application allows the end users to reflect on the National Gallery collection while creating and curating their own virtual galleries. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Institute of Electrical and Electronics Engineers | en_GB |
dc.rights | info:eu-repo/semantics/restrictedAccess | en_GB |
dc.subject | Virtual reality | en_GB |
dc.subject | Shared virtual environments | en_GB |
dc.subject | Computer games -- Design | en_GB |
dc.subject | Human-computer interaction | en_GB |
dc.title | Capturing the virtual movement of paintings : a game and a tool | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | Digital Heritage 2018 3rd International Congress & Expo | en_GB |
dc.bibliographicCitation.conferenceplace | San Francisco, United States, 26-30/10/1018 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.1109/DigitalHeritage.2018.8810006 | - |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Capturing_the_virtual_movement_of_paintings_a_game_and_a_tool_2018.pdf Restricted Access | 3.84 MB | Adobe PDF | View/Open Request a copy |
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