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DC Field | Value | Language |
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dc.contributor.author | Jones, Catherine Emma | - |
dc.contributor.author | Liapis, Antonios | - |
dc.contributor.author | Lykourentzou, Ioanna | - |
dc.contributor.author | Guido, Daniele | - |
dc.date.accessioned | 2019-10-16T10:28:38Z | - |
dc.date.available | 2019-10-16T10:28:38Z | - |
dc.date.issued | 2017 | - |
dc.identifier.citation | Jones, C. E., Liapis, A., Lykourentzou, I., & Guido, D. (2017). Board game prototyping to co-design a better location-based digital game. Proceedings of the CHI Conference Extended Abstracts on Human Factors in Computing Systems, Denver. 1055-1064. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/47424 | - |
dc.description.abstract | In this case study we describe the iterative process of paper prototyping, using a board game, to co-design a location-based mobile application. The end goal of the application is to motivate reflection on historical topics about migration. The board game serves to capture the core concerns of this application by simulating movement through the city. Three play tests highlighted the users' interest and issues with the historical content, the way this content is represented, and the players' responses to the interactions and motivating mechanisms of the application. Results show that the board game helped capture important design preferences and problems, ensuring the improvement of our scenario. This feedback can help reduce development effort and implement a future technology prototype closer to the needs of our end users. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Association for Computing Machinery | en_GB |
dc.rights | info:eu-repo/semantics/restrictedAccess | en_GB |
dc.subject | Computer games -- Design | en_GB |
dc.subject | Location-based services | en_GB |
dc.subject | Mobile games | en_GB |
dc.subject | Mobile geographic information systems | en_GB |
dc.subject | Human-computer interaction | en_GB |
dc.subject | User interfaces (Computer systems) | en_GB |
dc.title | Board game prototyping to co-design a better location-based digital game | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems | en_GB |
dc.bibliographicCitation.conferenceplace | Denver, United States, 06-11/05/2017 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.1145/3027063.3053348 | - |
Appears in Collections: | Scholarly Works - InsDG |
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Board_game_prototyping_to_co-design_a_better_location-based_digital_game_2017.pdf Restricted Access | 697.88 kB | Adobe PDF | View/Open Request a copy |
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