Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/47519
Title: Playing with data : procedural generation of adventures from open data
Authors: Barros, Gabriella A. B.
Liapis, Antonios
Togelius, Julian
Keywords: Computer games -- Design
Computer adventure games
Level design (Computer science)
Issue Date: 2016
Publisher: Digital Games Research Association (DiGRA) & Foundation of Digital Games (FDG)
Citation: Barros, G. A. B., Liapis, A., & Togelius, J. (2016). Playing with data : procedural generation of adventures from open data. Proceedings of the International Joint Conference of DiGRA and FDG, Dundee.
Abstract: This paper investigates how to generate simple adventure games using open data. We present a system that creates a plot for the player to follow based on associations between Wikipedia articles which link two given topics (in this case people) together. The Wikipedia articles are transformed into game objects (locations, NPCs and items) via constructive algorithms that also rely on geographical information from OpenStreetMaps and visual content from Wikimedia Commons. The different game objects generated in this fashion are linked together via clues which point to one another, while additional false clues and dead ends are added to increase the exploration value of the final adventure game. This information is presented to the user via a set of game screens and images. Inspired by the “Where in the World is Carmen Sandiego?” adventure game, the end result is a generator of chains of followable clues.
URI: https://www.um.edu.mt/library/oar/handle/123456789/47519
ISSN: 23429666
Appears in Collections:Scholarly Works - InsDG

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