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DC Field | Value | Language |
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dc.contributor.author | Barros, Gabriella A. B. | - |
dc.contributor.author | Liapis, Antonios | - |
dc.contributor.author | Togelius, Julian | - |
dc.date.accessioned | 2019-10-21T06:18:34Z | - |
dc.date.available | 2019-10-21T06:18:34Z | - |
dc.date.issued | 2015 | - |
dc.identifier.citation | Barros, G. A. B., Liapis, A., & Togelius, J. (2015). Data adventures. Proceedings of the FDG workshop on Procedural Content Generation in Games, Pacific Grove. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/47638 | - |
dc.description.abstract | This paper outlines a system for generating adventure games based on open data, and describes a sketch of the system implementation at its current state. The adventure game genre has been popular for a long time and differs signi cantly in design priorities from game genres which are commonly addressed in PCG research. In order to create believable and engaging content, we use data from DBpedia to generate the game's non-playable characters locations and plot, and OpenStreetMaps to create the game's levels. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Association for Computing Machinery | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Computer games -- Design | en_GB |
dc.subject | Computer adventure games | en_GB |
dc.subject | Level design (Computer science) | en_GB |
dc.subject | Artificial intelligence | en_GB |
dc.title | Data adventures | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | FDG workshop on Procedural Content Generation in Games | en_GB |
dc.bibliographicCitation.conferenceplace | Pacific Grove, United States, 23/06/2015 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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data_adventures_2015.pdf | 3.2 MB | Adobe PDF | View/Open |
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