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DC Field | Value | Language |
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dc.contributor.author | Togelius, Julian | - |
dc.contributor.author | Nelson, Mark J. | - |
dc.contributor.author | Liapis, Antonios | - |
dc.date.accessioned | 2019-10-21T08:20:08Z | - |
dc.date.available | 2019-10-21T08:20:08Z | - |
dc.date.issued | 2014 | - |
dc.identifier.citation | Togelius, J., Nelson, M. J., & Liapis, A. (2014). Characteristics of generatable games. Proceedings of the FDG Workshop on Procedural Content Generation in Games, Fort Lauderdal. | en_GB |
dc.identifier.isbn | 9780991398232 | - |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/47670 | - |
dc.description.abstract | We address the problem of generating complete games, rather than content for existing games. In particular, we try to an- swer the question which types of games it would be realistic or even feasible to generate. To begin to answer the question, we rst list the di erent ways we see that games could be generated, and then try to discuss what characterises games that would be comparatively easy or hard to generate. The discussion is structured according to a subset of the charac- teristics discussed in the book Characteristics of Games by Elias, Gar eld and Gutschera. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Association for Computing Machinery | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Computer games -- Programming | en_GB |
dc.subject | Level design (Computer science) | en_GB |
dc.title | Characteristics of generatable games | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | FDG workshop on Procedural Content Generation in Games | en_GB |
dc.bibliographicCitation.conferenceplace | United States, 04/04/2014 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
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File | Description | Size | Format | |
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Characteristics_of_generatable_games_2014.pdf | 159.79 kB | Adobe PDF | View/Open |
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