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dc.date.accessioned2015-10-27T10:09:58Z-
dc.date.available2015-10-27T10:09:58Z-
dc.date.issued2015-
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/5831-
dc.descriptionB.A.(HONS)PHIL.en_GB
dc.description.abstractThis dissertation aims to expound Danto’s Theory of Art, particularly his concepts of embodied meaning and the end of art. This leads to an argument regarding the importance and role of the viewer in the creation of art. Following that section, this dissertation will proceed to apply the theory in practice to the medium of video games and how it is possible for them to become works of art, particularly when considering the importance of interactivity.en_GB
dc.language.isoenen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectDanto, Arthur C., 1924-2013en_GB
dc.subjectVideo gamesen_GB
dc.subjectArt -- Philosophyen_GB
dc.titleWhat video-games are : an application of Danto's theory of arten_GB
dc.typebachelorThesisen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.publisher.institutionUniversity of Maltaen_GB
dc.publisher.departmentFaculty of Arts. Department of Philosophyen_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorMizzi, David-
Appears in Collections:Dissertations - FacArtPhi - 2015

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