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dc.date.accessioned2015-10-28T15:40:37Z-
dc.date.available2015-10-28T15:40:37Z-
dc.date.issued2015-
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/5942-
dc.descriptionB.PSY.(HONS)en_GB
dc.description.abstractPurpose: The aim of this research is to examine whether the concept of fun in eco-innovation and its promotional value can enhance and influence Pro-Environmental Behaviour for the long run. Design/Methodology/Approach: The literature review incorporated theories and models regarding the gap between the influence and persuasiveness and maintenance of pro-environmental behaviour. By constructing a self-administered online survey through SurveyMonkey, the researcher was later able to distribute the survey via. The University InfoRegistrar The Chi-Square Test and the Friedman Test were utilized in order to associate various categories and scales constructed in the survey design, filled-in by 125 respondents Findings: The findings encountered in this study ascertained that from the participant’s observation of the video clip, the VW logo and the persuasive statements provided significant viewpoints in influencing Pro-Environmental Behaviour, especially when attributing positive attitudes towards the Bottle Bank Arcade Game. Similar importance to this research finding is that the perceived artistic value of the Bottle Bank Arcade Game provided an exceptional significant relationship alongside the participant’s core environmental values, purposely reflected onto the Bottle Bank Arcade Game. Research Limitations/ Implications: Due to the limited nature of the Fun Theory and the Bottle Bank Arcade Game, including the fact that it was inapplicable in the Maltese Islands and occurring once in 2009, future research imperatives should be implemented to examine and monitor long-term Pro-Environmental Behaviour. The fact that academic journals in relation to gamified and mentally stimulating eco-innovations are limited in general should be taken into consideration. Practical Implications: By forming a dual relationship between marketing and psychology, pro-environmental messages towards the general population should be fluent and attractive. If short-term action results, then engineers and psychologists should adopt hardwired motivational skills and monitor long-term Pro-Environmental Behaviour through gamification. Originality: Considering that Maltese gamified eco-innovations are currently in a state of rare occurrence, this research resurfaced the concept of the Fun Theory into an age where Pro-Environmental Behaviour is fittingly required during environmental damages.en_GB
dc.language.isoenen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectEnvironmental psychologyen_GB
dc.subjectEnvironmental protectionen_GB
dc.subjectSocial marketingen_GB
dc.subjectTechnological innovations -- Environmental aspectsen_GB
dc.titleYouth attitudes towards the fun theory : how to implement and promote pro-environmental behaviouren_GB
dc.typebachelorThesisen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.publisher.institutionUniversity of Maltaen_GB
dc.publisher.departmentFaculty for Social Wellbeing. Department of Psychologyen_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorCamilleri, Jacob-
Appears in Collections:Dissertations - FacSoW - 2015
Dissertations - FacSoWPsy - 2015

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