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DC Field | Value | Language |
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dc.contributor.author | Van de Mosselaer, Nele | - |
dc.contributor.author | Gualeni, Stefano | - |
dc.date.accessioned | 2020-08-17T11:11:16Z | - |
dc.date.available | 2020-08-17T11:11:16Z | - |
dc.date.issued | 2020-08-10 | - |
dc.identifier.citation | Van de Mosselaer, N. & Gualeni, S. (2020). The implied designer and the experience of gameworlds. Proceedings of the 2020 DiGRA international Conference. Tampere, Finland. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/59531 | - |
dc.description.abstract | As artefacts, gameworlds are designed and developed to fulfil certain functional and creative objectives. Players infer these purposes and aspirations from various aspects of their engagement with games. Based on their socio-cultural background, their sensitivities, gameplay preferences, and game literacy, they construct a subjective interpretation of the intentions of the creators of the game. In analogy to Wayne C. Booth’s notion of the implied author, we will call the figure to which players ascribe those intentions ‘the implied designer’. In this paper, we introduce the notion of the implied (game) designer and present an initial account of the way players ascribe meaning to gameworlds and act within them based on what they perceive to be the intentions of the implied designer of the game. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | DiGRA | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Implied author (Rhetoric) | en_GB |
dc.subject | Games -- Design | en_GB |
dc.subject | Games -- Psychological aspects | en_GB |
dc.subject | Video games | en_GB |
dc.title | The implied designer and the experience of gameworlds | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | DiGRA 2020 International Conference | en_GB |
dc.bibliographicCitation.conferenceplace | Tampere, Finland, 2-6/06/2020 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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The Implied Designer and the Experience of Gameworlds.pdf | Manuscript | 251.86 kB | Adobe PDF | View/Open |
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