Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/60603
Title: | Taiko no Tatsujin : musical literacy in the media mix |
Authors: | Oliva, Costantino |
Keywords: | Games -- Design Games -- Study and teaching Games -- Philosophy Musicology Ethnomusicology |
Issue Date: | 2019-08 |
Publisher: | Ritsumeikan University |
Citation: | Oliva, C. (2019). Taiko no Tatsujin : musical literacy in the media mix. DiGRA 2019 : Game, Play and the Emerging Ludo Mix, Kyoto. 1-13. |
Abstract: | This paper analyzes the Taiko no Tatsujin (Bandai Namco, 2001/2018) franchise and the musical literacy it conveys. While previous accounts of game musical literacy have focused on the competence necessary to interpret references across media (van Elferen, 2016), this paper expands on the concept, including forms of musical participation such as live performances and oral traditions. The musical compositions included in Taiko no Tatsujin pertain to the Japanese phenomenon of media convergence known as media mix (Steinberg, 2012), as they have been previously popularized by anime and geemu ongaku (or game music) (Yamakami & Barbosa, 2015). However, the musical participation extends its references to the practice of Japanese taiko drumming, a largely oral, non-notated musical form, which cannot be reduced to a musical repertoire. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/60603 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Taiko_no_Tatsujin_Musical_Literacy_in_th.pdf | 928.11 kB | Adobe PDF | View/Open |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.