Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/66174| Title: | Game against the machine |
| Authors: | Karavolos, Daniel Gravina, Daniele |
| Keywords: | Computer games -- Design Level design (Computer science) Artificial intelligence Simulation methods |
| Issue Date: | 2018 |
| Publisher: | University of Malta |
| Citation: | Karavolos , D., & Gravina, D. (2018). Game against the machine. THINK Magazine, 22, 38-43. |
| Abstract: | Artificial Intelligence is being trained to make weapons and predict the outcome of battles. But fear not—there is no nefarious purpose behind this work at The Institute of Digital Games; the research intends to make games more balanced and enjoyable. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/66174 |
| Appears in Collections: | Scholarly Works - InsDG Think Magazine, Issue 22 Think Magazine, Issue 22 |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Game_against_the_machine_2018.pdf | 1.32 MB | Adobe PDF | View/Open |
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