Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/66385| Title: | The unusual suspects |
| Authors: | Schellekens, Jasper |
| Keywords: | Computer games -- Design Satire Spears, Britney, 1981- |
| Issue Date: | 2019 |
| Publisher: | University of Malta |
| Citation: | Schellekens, J. (2019). The unusual suspects. THINK Magazine, 27, 39-41. |
| Abstract: | The murder mystery plot is a classic in video games; take Grim Fandango, L.A. Noire, and the epic Witcher III. But as fun as they are, they do have a downside to them—they don’t often offer much replayability. Once you find out the butler did it, there isn’t much point in playing again. However, a team of academics and game designers are joining forces to pair open data with computer generated content to create a game that gives players a new mystery to solve every time they play. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/66385 |
| ISSN: | 2306-0735 |
| Appears in Collections: | Think Magazine, Issue 27 |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| The_unusual_suspects.pdf | 1.04 MB | Adobe PDF | View/Open |
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