Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/81203
Title: Evolving missions for Dwarf Quest dungeons
Authors: Karavolos, Daniel
Liapis, Antonios
Yannakakis, Georgios N.
Keywords: Video games -- Design
Level design (Computer science)
Computer games -- Design
Graph grammars
Graph theory
Issue Date: 2018
Publisher: Institute of Electrical and Electronics Engineers
Citation: Karavolos, D., Liapis, A., & Yannakakis, G. N. (2018). Evolving missions for Dwarf Quest dungeons. 2016 IEEE Conference on Computational Intelligence and Games (CIG), Santorini.
Abstract: This paper describes a search-based level generation approach that uses the search space of action sequences, represented as graphs, rather than spatial layouts. The search is guided by mutation operators that manipulate the graph topology, and the paper explores various objective functions that are based on generic level evaluation metrics. The evolved action sequences are passed to a grammar-based system and a layout solver transforms them into dungeon levels for the Dwarf Quest game.
URI: https://www.um.edu.mt/library/oar/handle/123456789/81203
Appears in Collections:Scholarly Works - InsDG

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