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https://www.um.edu.mt/library/oar/handle/123456789/81203
Title: | Evolving missions for Dwarf Quest dungeons |
Authors: | Karavolos, Daniel Liapis, Antonios Yannakakis, Georgios N. |
Keywords: | Video games -- Design Level design (Computer science) Computer games -- Design Graph grammars Graph theory |
Issue Date: | 2018 |
Publisher: | Institute of Electrical and Electronics Engineers |
Citation: | Karavolos, D., Liapis, A., & Yannakakis, G. N. (2018). Evolving missions for Dwarf Quest dungeons. 2016 IEEE Conference on Computational Intelligence and Games (CIG), Santorini. |
Abstract: | This paper describes a search-based level generation approach that uses the search space of action sequences, represented as graphs, rather than spatial layouts. The search is guided by mutation operators that manipulate the graph topology, and the paper explores various objective functions that are based on generic level evaluation metrics. The evolved action sequences are passed to a grammar-based system and a layout solver transforms them into dungeon levels for the Dwarf Quest game. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/81203 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Evolving_missions_for_Dwarf_quest_dungeons_2016.pdf Restricted Access | 1.66 MB | Adobe PDF | View/Open Request a copy |
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