Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/81210| Title: | The Coralize tool for creating underwater environments |
| Authors: | Abela, Ryan Yannakakis, Georgios N. Liapis, Antonios |
| Keywords: | Algorithms Level design (Computer science) Computer games -- Design |
| Issue Date: | 2015 |
| Publisher: | Foundations of Digital Games |
| Citation: | Abela, R., Liapis, A., & Yannakakis, G. N. (2015). The Coralize tool for creating underwater environments. Conference on the Foundations of Digital Games, Pacific Grove. |
| Abstract: | This paper describes Coralize, a level design tool targeting the creation of underwater environments. The user inter- face allows a scene designer to customize the generative al- gorithms of different types of corals and sponges. Moreover, the designer can draw the generated corals onto the scene, following patterns found in real-world reefs. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/81210 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| The_Coralize_tool_for_creating_underwater_environments_2015.pdf | 769.08 kB | Adobe PDF | View/Open |
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