Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/81216
Title: Game design : c2learn project deliverable no. D4.1.2
Authors: Palosaari Eladhari, Mirjam
Lopes, Phil
Yannakakis, Georgios N.
Nielsen, Jeppe
Liapis, Antonios
Keywords: Video games in education
Audio-visual education
Educational games
Issue Date: 2014
Publisher: Creative Emotional Reasoning Computational Tools Fostering Co-Creativity in Learning Processes
Citation: Palosaari Eladhari, M., Lopes, P., Yannakakis, G. N., Liapis, A., & Nielsen, J. (2014). Game design : c2learn project deliverable no. D4.1.2. Creative Emotional Reasoning Computational Tools Fostering Co-Creativity in Learning Processes.
Abstract: This document offers the final game design deliverable of the C2Learn project. It builds on the method and game patterns identified in the first game design deliverable (D4.1.1) and fuses input from work on the C2Learn theory (WP2), learning design (WP2), C2Learn computational tools (WP3 and WP4) and the C2Learn pedagogical practice (WP5). The document introduces the role of game and play activities within the C2Learn environment (identified as C2Space), describes the design process followed and concludes with the descriptions of a number of detailed digital game descriptions (4 game activities) and playful activities (2 play activities) and their links to the overarching C2Learn gameful social environment (C2Space). Both the C2Learn theory and pedagogical practice is realized through the palette of games and tools described herein. Furthermore, the available C2Learn technology is supported under each game and digital tool designed.
URI: https://www.um.edu.mt/library/oar/handle/123456789/81216
Appears in Collections:Scholarly Works - InsDG

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