Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/81227
Title: | Co-creating game content using an adaptive model of user taste |
Authors: | Liapis, Antonios Yannakakis, Georgios N. Togelius, Julian |
Keywords: | Video games -- Design Level design (Computer science) Artificial intelligence Machine learning |
Issue Date: | 2012 |
Publisher: | Association for the Advancement of Artificial Intelligence (AAAI) |
Citation: | Liapis, A., Yannakakis, G. N., & Togelius, J. (2012). Co-creating game content using an adaptive model of user taste. 3rd International Conference on Computational Creativity, Dublin. 230. |
Abstract: | Mixed-initiative procedural content generation can augment and assist human creativity by allowing the algorithm to take care of the mechanisable parts of content creation, such as consistency and playability checking. But it can also enhance human creativity by suggesting new directions and structures, which the designer can choose to adopt or not. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/81227 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Co-creating_game_content_using_an_adaptive_model_of_user_taste_2012.pdf | 1.05 MB | Adobe PDF | View/Open |
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