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DC Field | Value | Language |
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dc.contributor.author | Bontrager, Philip | - |
dc.contributor.author | Khalifa, Ahmed | - |
dc.contributor.author | Mendes, Andre | - |
dc.contributor.author | Togelius, Julian | - |
dc.date.accessioned | 2021-10-11T09:11:59Z | - |
dc.date.available | 2021-10-11T09:11:59Z | - |
dc.date.issued | 2016 | - |
dc.identifier.citation | Bontrager. P., Khalifa, A., Mendes, A., & Togelius, J. (2016). Matching games and algorithms for general video game playing. The Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16), Burlingame. 122-128. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/81862 | - |
dc.description.abstract | This paper examines the performance of a number of AI agents on the games included in the General Video Game Playing Competition. Through analyzing these results, the paper seeks to provide insight into the strengths and weaknesses of the current generation of video game playing algorithms. The paper also provides an analysis of the given games in terms of inherent features which define the different games. Finally, the game features are matched with AI agents, based on performance, in order to demonstrate a plausible case for algorithm portfolios as a general video game playing technique. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Association for the Advancement of Artificial Intelligence | en_GB |
dc.rights | info:eu-repo/semantics/restrictedAccess | en_GB |
dc.subject | Computer games | en_GB |
dc.subject | Artificial intelligence | en_GB |
dc.subject | Machine learning | en_GB |
dc.title | Matching games and algorithms for general video game playing | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | The Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16) | en_GB |
dc.bibliographicCitation.conferenceplace | Burlingame, United States, 08-12/10/2016 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
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File | Description | Size | Format | |
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Matching_games_and_algorithms_for_general_video_game_playing_2016.pdf Restricted Access | 1.24 MB | Adobe PDF | View/Open Request a copy |
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