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DC Field | Value | Language |
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dc.contributor.author | Gualeni, Stefano | - |
dc.contributor.author | Van de Mosselaer, Nele | - |
dc.date.accessioned | 2021-10-11T11:15:45Z | - |
dc.date.available | 2021-10-11T11:15:45Z | - |
dc.date.issued | 2021-09-28 | - |
dc.identifier.citation | Gualeni, S., & Van de Mosselaer, N. (2021). Ludic Unreliability and Deceptive Game Design. Journal of the Philosophy of Games, 3(1). | en_GB |
dc.identifier.issn | 2535-4388 | - |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/81960 | - |
dc.description.abstract | Drawing from narratology and design studies, this article makes use of the notions of the ‘implied designer’ and ‘ludic unreliability’ to understand deceptive game design as a specific subset of trans-gressive game design. More specifically, in this text we present deceptive game design as the delib-erate attempt to misguide players’ inferences about the designers’ intentions. Furthermore, we argue that deceptive design should not merely be taken as a set of design choices aimed at misleading players in their efforts to understand the game, but also as decisions devised to give rise to experi-ential and emotional effects that are in the interest of players. Finally, we propose to introduce a distinction between two varieties of deceptive design approaches based on whether they operate in an overt or a covert fashion in relation to player experience. Our analysis casts light on expressive possibilities that are not customarily part of the dominant paradigm of user-centered design, and can inform game designers in their pursuit of wider and more nuanced creative aspirations. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | University of Oslo (Norway) | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Computer games -- Design | en_GB |
dc.subject | Games -- Design | en_GB |
dc.title | Ludic unreliability and deceptive game design | en_GB |
dc.type | article | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.publication.title | Journal of the Philosophy of Computer Games | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Deceptive_Game_Design.pdf | manuscript | 761.57 kB | Adobe PDF | View/Open |
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