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DC Field | Value | Language |
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dc.contributor.author | Khalifa, Ahmed | - |
dc.contributor.author | Lee, Scott | - |
dc.contributor.author | Nealen, Andy | - |
dc.contributor.author | Togelius, Julian | - |
dc.date.accessioned | 2021-10-12T05:30:16Z | - |
dc.date.available | 2021-10-12T05:30:16Z | - |
dc.date.issued | 2018 | - |
dc.identifier.citation | Khalifa, A., Lee, S., Nealen, A., & Togelius, J. (2018). Talakat : bullet hell generation through constrained map-elites. GECCO '18: Proceedings of the Genetic and Evolutionary Computation Conference, Kyoto. 1047–1054. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/81985 | - |
dc.description.abstract | We describe a search-based approach to generating new levels for bullet hell games, which are action games characterized by and requiring avoidance of a very large amount of projectiles. Levels are represented using a domain-specific description language, and search in the space defined by this language is performed by a novel variant of the Map-Elites algorithm which incorporates a feasibleinfeasible approach to constraint satisfaction. Simulation-based evaluation is used to gauge the fitness of levels, using an agent based on best-first search. The performance of the agent can be tuned according to the two dimensions of strategy and dexterity, making it possible to search for level configurations that require a specific combination of both. As far as we know, this paper describes the first generator for this game genre, and includes several algorithmic innovations. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Association for Computing Machinery | en_GB |
dc.rights | info:eu-repo/semantics/restrictedAccess | en_GB |
dc.subject | Computer games -- Design | en_GB |
dc.subject | Level design (Computer science) | en_GB |
dc.subject | Artificial intelligence | en_GB |
dc.subject | Machine learning | en_GB |
dc.title | Talakat : bullet hell generation through constrained map-elites | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | GECCO '18: Genetic and Evolutionary Computation Conference | en_GB |
dc.bibliographicCitation.conferenceplace | Kyoto, Japan, 15-19/07/2018 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.1145/3205455.3205470 | - |
Appears in Collections: | Scholarly Works - InsDG |
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Talakat_bullet_hell_generation_through_constrained_map-elites_2018.pdf Restricted Access | 1.43 MB | Adobe PDF | View/Open Request a copy |
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