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DC Field | Value | Language |
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dc.contributor.author | Khalifa, Ahmed | - |
dc.contributor.author | Fayek, Magda | - |
dc.date.accessioned | 2021-10-12T06:12:36Z | - |
dc.date.available | 2021-10-12T06:12:36Z | - |
dc.date.issued | 2015 | - |
dc.identifier.citation | Khalifa, A., & Fayek, M. (2015). Automatic puzzle level generation : a general approach using a description language. Sixth International Conference on Computational Creativity, ICCC 2015, Park City. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/81990 | - |
dc.description.abstract | In this paper, we present a general technique to generate and evaluate puzzle levels made by Puzzle Script. Puzzle Script is a videogame description language created by Stephen Lavelle for scripting puzzle games. We propose a system to help in generating levels for Puzzle Script without any restriction on the current game rules. Two different approaches are used with a trade off between speed (Constructive approach) and playability (Genetic approach). These two approaches use a level evaluator that calculates the scores of the generated levels based on their playability and challenge. The generated levels are assessed by human players statistically, and the results show that the constructive approach is capable of generating playable levels up to 90%, while genetic approach can reach up to 100%. The results also show a high correlation between the system scores and the human scores. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Institute of Electrical and Electronics Engineers | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Video games -- Design | en_GB |
dc.subject | Level design (Computer science) | en_GB |
dc.subject | Artificial intelligence | en_GB |
dc.subject | Machine learning | en_GB |
dc.title | Automatic puzzle level generation : a general approach using a description language | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | Sixth International Conference on Computational Creativity, ICCC 2015 | en_GB |
dc.bibliographicCitation.conferenceplace | Park City, United States, 29/06-02/07/2015 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
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File | Description | Size | Format | |
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Automatic_puzzle_level_generation_a_general_approach_using_a_description_language_2015.pdf | 476.25 kB | Adobe PDF | View/Open |
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