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DC Field | Value | Language |
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dc.contributor.author | Khalifa, Ahmed | - |
dc.contributor.author | Cerny Green, Michael | - |
dc.contributor.author | Barros, Gabriella | - |
dc.contributor.author | Togelius, Julian | - |
dc.date.accessioned | 2021-10-12T06:46:54Z | - |
dc.date.available | 2021-10-12T06:46:54Z | - |
dc.date.issued | 2019 | - |
dc.identifier.citation | Khalifa, A., Cerny Green, M., Barros, G., & Togelius, J. (2019). Intentional computational level design. Proceedings of the Genetic and Evolutionary Computation Conference, Prague. 796-803. | en_GB |
dc.identifier.isbn | 9781450361118 | - |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/81993 | - |
dc.description.abstract | The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives maximized. In this work, we address the problem of creating levels that are not only playable but also revolve around specific mechanics in the game.We use constrained evolutionary algorithms and quality-diversity algorithms to generate small sections of Super Mario Bros levels called scenes, using three different simulation approaches: Limited Agents, Punishing Model, and Mechanics Dimensions. All three approaches are able to create scenes that give opportunity for a player to encounter or use targeted mechanics with different properties. We conclude by discussing the advantages and disadvantages of each approach and compare them to each other. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Association for Computing Machinery | en_GB |
dc.rights | info:eu-repo/semantics/restrictedAccess | en_GB |
dc.subject | Computer games -- Design | en_GB |
dc.subject | Level design (Computer science) | en_GB |
dc.subject | Artificial intelligence | en_GB |
dc.subject | Machine learning | en_GB |
dc.title | Intentional computational level design | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | GECCO '19: Genetic and Evolutionary Computation Conference | en_GB |
dc.bibliographicCitation.conferenceplace | Prague, Czech Republic, 13-17/07/2019 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.1145/3321707.3321849 | - |
Appears in Collections: | Scholarly Works - InsDG |
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Intentional_computational_level_design_2019.pdf Restricted Access | 1.23 MB | Adobe PDF | View/Open Request a copy |
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