Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/81996
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dc.contributor.authorZhou, Hongwei-
dc.contributor.authorGong, Yichen-
dc.contributor.authorMugrai, Luvneesh-
dc.contributor.authorKhalifa, Ahmed-
dc.contributor.authorNealen, Andy-
dc.contributor.authorTogelius, Julian-
dc.date.accessioned2021-10-12T06:51:59Z-
dc.date.available2021-10-12T06:51:59Z-
dc.date.issued2018-
dc.identifier.citationZhou, H., Gong, Y., Mugrai, L., Khalifa, A., Nealen, A., & Togelius, J. (2018). A hybrid search agent in Pommerman. FDG '18: Proceedings of the 13th International Conference on the Foundations of Digital Games, Malmö.en_GB
dc.identifier.isbn9781450365710-
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/81996-
dc.description.abstractIn this paper, we explore the possibility of search-based agents in games with resource-intensive forward models. We implemented a player agent in the Pommerman framework and put it against the baseline agent to measure its performance. We implemented a heuristic agent and improved it by enabling depth-limited tree search in specific gameplay moments. We also compared different node selection methods during depth-limited tree search. Our result shows that depth-limited tree search is still viable when presented with inefficient forward models and exploitation-driven selection method is the most efficient in this specific domain.en_GB
dc.language.isoenen_GB
dc.publisherAssociation for Computing Machineryen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectSearch engines -- Programmingen_GB
dc.subjectArtificial intelligenceen_GB
dc.subjectMonte Carlo methoden_GB
dc.titleA hybrid search agent in Pommermanen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameFDG '18: Foundations of Digital Games 2018en_GB
dc.bibliographicCitation.conferenceplaceMalmö, Sweden, 07-10/08/2018en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1145/3235765.3235812-
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