Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/82003
Title: | Rotation, translation, and cropping for zero-shot generalization |
Authors: | Ye, Chang Khalifa, Ahmed Bontrager, Philip Togelius, Julian |
Keywords: | Computer games -- Design Image processing Artificial intelligence Machine learning |
Issue Date: | 2020 |
Publisher: | Institute of Electrical and Electronics Engineers |
Citation: | Ye, C., Khalifa, A., Bontrager, P., & Togelius, J. (2020). Rotation, translation, and cropping for zero-shot generalization. 2020 IEEE Conference on Games (CoG), Osaka. 57-64. |
Abstract: | Deep Reinforcement Learning (DRL) has shown impressive performance on domains with visual inputs, in particular various games. However, the agent is usually trained on a fixed environment, e.g. a fixed number of levels. A growing mass of evidence suggests that these trained models fail to generalize to even slight variations of the environments they were trained on. This paper advances the hypothesis that the lack of generalization is partly due to the input representation, and explores how rotation, cropping and translation could increase generality. We show that a cropped, translated and rotated observation can get better generalization on unseen levels of two-dimensional arcade games from the GVGAI framework. The generality of the agents is evaluated on both human-designed and procedurally generated levels. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/82003 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Rotation_Translation_and_Cropping_for_Zero-Shot_Generalization_2020.pdf Restricted Access | 2.66 MB | Adobe PDF | View/Open Request a copy |
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