Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/82048
Title: Mixed-initiative level design with RL brush
Authors: Delarosa, Omar
Dong, Hang
Ruan, Mindy
Khalifa, Ahmed
Keywords: Computer games -- Design
Level design (Computer science)
Artificial intelligence
Machine learning
Reinforcement learning
Issue Date: 2021
Publisher: Springer
Citation: Delarosa, O., Dong, H., Ruan, M., & Khalifa, A. (2021). Mixed-initiative level design with RL brush. EvoMUSART 2021: Artificial Intelligence in Music, Sound, Art and Design. 412-426.
Abstract: This paper introduces RL Brush, a level-editing tool for tile-based games designed for mixed-initiative co-creation. The tool uses reinforcement-learning-based models to augment manual human level-design through the addition of AI-generated suggestions. Here, we apply RL Brush to designing levels for the classic puzzle game Sokoban. We put the tool online and tested it in 39 different sessions. The results show that users using the AI suggestions stay around longer and their created levels on average are more playable and more complex than without.
URI: https://www.um.edu.mt/library/oar/handle/123456789/82048
Appears in Collections:Scholarly Works - InsDG

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