Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/85566
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dc.contributor.authorGualeni, Stefano-
dc.contributor.authorVella, Daniel-
dc.date.accessioned2021-12-14T12:19:50Z-
dc.date.available2021-12-14T12:19:50Z-
dc.date.issued2021-
dc.identifier.citationGualeni, S., & Vella, D. (2021). Existential ludology and Peter Wessel Zapffe. In V. Navarro-Remesal & O. Perez-Latorre (Eds.), Perspectives on the European videogame (pp.175-192). Amsterdam: Amsterdam University Press.en_GB
dc.identifier.isbn9789463726221-
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/85566-
dc.description.abstractA relatively common approach in game studies understands gameworlds as constituting an existential situation for the player. Taking that stance, which is rooted in the European philosophical tradition of Existentialism, in this chapter we investigate the relationships and similarities between our existence within and without gameworlds. To do so, we first provide a review of existing literature in ‘existential ludology’ - work in game studies which considers our engagement with gameworlds from an existential perspective. In the second part of the chapter, we then engage with some of the most notable ideas of the Norwegian philosopher Peter Wessel Zapffe. Zapffe understood human life as inherently meaningless and identified four ways in which human beings typically protect themselves from the existential panic that accompanies the awareness of that meaninglessness: isolation, anchoring, distraction, and sublimation. These four categories are used as the foundation for an examination of gameworlds as technologies for repressing existential panic.en_GB
dc.language.isoenen_GB
dc.publisherAmsterdam University Pressen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectExistentialismen_GB
dc.subjectVideo games -- Study and teachingen_GB
dc.subjectZapffe, Peter Wessel, 1899-en_GB
dc.subjectVideo games -- Philosophyen_GB
dc.titleExistential ludology and Peter Wessel Zapffeen_GB
dc.title.alternativePerspectives on the European videogameen_GB
dc.typebookParten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
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