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https://www.um.edu.mt/library/oar/handle/123456789/91351| Title: | Punchline behind the hotspot : structures of humor, puzzle, and sexuality in adventure games (with Leisure Suit Larry in Several Wrong Places) |
| Authors: | Karhulahti, Veli-Matti Bonello Rutter Giappone, Krista |
| Keywords: | Computer adventure games -- Humor Sex in video games Video games -- Social aspects Puzzles and games Leisure suit Larry -- Computer games |
| Issue Date: | 2021 |
| Publisher: | Wiley |
| Citation: | Karhulahti, V. M., & Bonello Rutter Giappone, K. (2021). Punchline behind the hotspot : structures of humor, puzzle, and sexuality in adventure games (with Leisure Suit Larry in Several Wrong Places). Journal of Popular Culture, 54(2), 341-364. |
| Abstract: | Back in the late 1970s and early 1980s, during the embryonic era of computers, hackers, and all that digitalized punk jazz, who would have guessed that one of the period’s juvenile narrative arts—“interactive fiction” it was called at the time—would soon lead to a pop cultural revolution? A young scholar named Mary Ann Buckles did. Having spent years analyzing a piece of software that the present history knows as the most influential of all computerized text-based playthings, Adventure, in 1985, Buckles eventually completed her doctoral dissertation with a first-ever focus on something that had thus far been struggling to be taken seriously by cultural critics: storygames running on computers. [Excerpt] |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/91351 |
| Appears in Collections: | Scholarly Works - FacArtEng |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Punchline_behind_the_hotspot_structures_of_humor_puzzle_and_sexuality_in_adventure_games _2021.pdf | 1.02 MB | Adobe PDF | View/Open |
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