Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/91351
Title: Punchline behind the hotspot : structures of humor, puzzle, and sexuality in adventure games (with Leisure Suit Larry in Several Wrong Places)
Authors: Karhulahti, Veli-Matti
Bonello Rutter Giappone, Krista
Keywords: Computer adventure games -- Humor
Sex in video games
Video games -- Social aspects
Puzzles and games
Leisure suit Larry -- Computer games
Issue Date: 2021
Publisher: Wiley
Citation: Karhulahti, V. M., & Bonello Rutter Giappone, K. (2021). Punchline behind the hotspot : structures of humor, puzzle, and sexuality in adventure games (with Leisure Suit Larry in Several Wrong Places). Journal of Popular Culture, 54(2), 341-364.
Abstract: Back in the late 1970s and early 1980s, during the embryonic era of computers, hackers, and all that digitalized punk jazz, who would have guessed that one of the period’s juvenile narrative arts—“interactive fiction” it was called at the time—would soon lead to a pop cultural revolution? A young scholar named Mary Ann Buckles did. Having spent years analyzing a piece of software that the present history knows as the most influential of all computerized text-based playthings, Adventure, in 1985, Buckles eventually completed her doctoral dissertation with a first-ever focus on something that had thus far been struggling to be taken seriously by cultural critics: storygames running on computers. [Excerpt]
URI: https://www.um.edu.mt/library/oar/handle/123456789/91351
Appears in Collections:Scholarly Works - FacArtEng



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