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https://www.um.edu.mt/library/oar/handle/123456789/91355| Title: | The city in single player fantasy role playing games |
| Authors: | Vella, Daniel Bonello Rutter Giappone, Krista |
| Keywords: | Fantasy games -- Social aspects Video games -- Social aspects Computer adventure games Medievalism in computer games Baldur's gate (Game) Elder Scrolls (Game) Witcher (Computer game) |
| Issue Date: | 2018 |
| Publisher: | DiGRA |
| Citation: | Vella, D., & Bonello Rutter Giappone, K (2018). The city in single player fantasy role playing games. Proceedings of the 2018 DiGRA International Conference : The Game is the Message (DiGRA ’18), Università di Torino, Italy, 1-17. |
| Abstract: | This paper considers cities in single-player fantasy role-playing games, identifying recurring tropes in terms of the spatial functions by which they shape the player’s lived experience of the gameworld. The functions of centring, demarcation of inside and outside, movement and encounter will be considered, both in terms of the spatial organizations determining them, and in terms of the spatial practices they give rise to. The analysis shall be anchored in a close engagement with a number of representative titles, including Baldur’s Gate, The Elder Scrolls IV: Oblivion, Dragon Age: Origins, The Elder Scrolls V: Skyrim and The Witcher III: The Wild Hunt. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/91355 |
| Appears in Collections: | Scholarly Works - FacArtEng |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| The_city_in_single_player_fantasy_role_playing_games_2018.pdf | 238.29 kB | Adobe PDF | View/Open |
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