Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/91355
Title: The city in single player fantasy role playing games
Authors: Vella, Daniel
Bonello Rutter Giappone, Krista
Keywords: Fantasy games -- Social aspects
Video games -- Social aspects
Computer adventure games
Medievalism in computer games
Baldur's gate (Game)
Elder Scrolls (Game)
Witcher (Computer game)
Issue Date: 2018
Publisher: DiGRA
Citation: Vella, D., & Bonello Rutter Giappone, K (2018). The city in single player fantasy role playing games. Proceedings of the 2018 DiGRA International Conference : The Game is the Message (DiGRA ’18), Università di Torino, Italy, 1-17.
Abstract: This paper considers cities in single-player fantasy role-playing games, identifying recurring tropes in terms of the spatial functions by which they shape the player’s lived experience of the gameworld. The functions of centring, demarcation of inside and outside, movement and encounter will be considered, both in terms of the spatial organizations determining them, and in terms of the spatial practices they give rise to. The analysis shall be anchored in a close engagement with a number of representative titles, including Baldur’s Gate, The Elder Scrolls IV: Oblivion, Dragon Age: Origins, The Elder Scrolls V: Skyrim and The Witcher III: The Wild Hunt.
URI: https://www.um.edu.mt/library/oar/handle/123456789/91355
Appears in Collections:Scholarly Works - FacArtEng

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