Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/94345
Title: Techno-mediated otherworlds
Authors: Calleja, Gordon
Keywords: Internet games -- Social aspects
Fantasy games -- Social aspects
Video games -- Design
Video gamers -- Social aspects
Virtual reality -- Social aspects
Shared virtual environments
Issue Date: 2006
Publisher: Intellect Ltd.
Citation: Calleja, G. (2006). Techno-mediated otherworlds. Technoetic Arts, 4(2), 129-139.
Abstract: In the last few years a strand of virtual worlds known as Massively Multiplayer Online Games(MMOGs) has catapulted the development and demand for online worlds to an unprecedented scale. This paper interrogates the commonly held assumption that places these online worlds in the same category as other digital games by seeing them as places which reconfigure the interaction between the real and imaginary through virtual technologies and proposes that the demand for these worlds is the contemporary techno-mediated manifestation for a desire for otherworlds in various forms that has persisted through time.
URI: https://www.um.edu.mt/library/oar/handle/123456789/94345
Appears in Collections:Scholarly Works - InsDG

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