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https://www.um.edu.mt/library/oar/handle/123456789/94345
Title: | Techno-mediated otherworlds |
Authors: | Calleja, Gordon |
Keywords: | Internet games -- Social aspects Fantasy games -- Social aspects Video games -- Design Video gamers -- Social aspects Virtual reality -- Social aspects Shared virtual environments |
Issue Date: | 2006 |
Publisher: | Intellect Ltd. |
Citation: | Calleja, G. (2006). Techno-mediated otherworlds. Technoetic Arts, 4(2), 129-139. |
Abstract: | In the last few years a strand of virtual worlds known as Massively Multiplayer Online Games(MMOGs) has catapulted the development and demand for online worlds to an unprecedented scale. This paper interrogates the commonly held assumption that places these online worlds in the same category as other digital games by seeing them as places which reconfigure the interaction between the real and imaginary through virtual technologies and proposes that the demand for these worlds is the contemporary techno-mediated manifestation for a desire for otherworlds in various forms that has persisted through time. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/94345 |
Appears in Collections: | Scholarly Works - InsDG |
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Techno_mediated_otherworlds_2006.pdf Restricted Access | 78.49 kB | Adobe PDF | View/Open Request a copy |
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