Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/94692
Title: | Quality of experience models for game on demand in cloud‐based infrastructure |
Authors: | Zammit, Audrey Muscat, Adrian Zammit, Saviour |
Keywords: | Machine learning Cloud computing Web services Internet games -- Technological innovations Quality of service (Computer networks) |
Issue Date: | 2018 |
Publisher: | International Association of Academicians Connecting Scholars, Scientists and Engineers |
Citation: | Zammit, A., Muscat, A., & Zammit, S. (2018). Quality of experience models for game on demand in cloud‐based infrastructure. International Conference on Information Systems and Management Science (ISMS 2018), Msida. 3. |
Abstract: | The gaming experience while playing a cloud‐based game depends on various factors and predicting the gaming experience makes a useful tool for the game cloud service provider, in both understanding system performance and automation. A test bed, made up of two computers and a network emulator, was set up to model a gaming cloud. The set‐up allows for the simulation of various different network conditions, and to capture and analyse the data being transferred between the client and the server. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/94692 |
ISBN: | 9781510858800 |
Appears in Collections: | Scholarly Works - FacICTCCE |
Files in This Item:
File | Description | Size | Format | |
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Quality_of_experience_models_for_game_on_demand_in_cloud‐based_infrastructure_2018.pdf | 337.57 kB | Adobe PDF | View/Open |
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