Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/94692
Title: Quality of experience models for game on demand in cloud‐based infrastructure
Authors: Zammit, Audrey
Muscat, Adrian
Zammit, Saviour
Keywords: Machine learning
Cloud computing
Web services
Internet games -- Technological innovations
Quality of service (Computer networks)
Issue Date: 2018
Publisher: International Association of Academicians Connecting Scholars, Scientists and Engineers
Citation: Zammit, A., Muscat, A., & Zammit, S. (2018). Quality of experience models for game on demand in cloud‐based infrastructure. International Conference on Information Systems and Management Science (ISMS 2018), Msida. 3.
Abstract: The gaming experience while playing a cloud‐based game depends on various factors and predicting the gaming experience makes a useful tool for the game cloud service provider, in both understanding system performance and automation. A test bed, made up of two computers and a network emulator, was set up to model a gaming cloud. The set‐up allows for the simulation of various different network conditions, and to capture and analyse the data being transferred between the client and the server.
URI: https://www.um.edu.mt/library/oar/handle/123456789/94692
ISBN: 9781510858800
Appears in Collections:Scholarly Works - FacICTCCE

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